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Multipliers

Every multiplier on the 24 lanes, from Easy to Hardcore

By Uncrossable Rush SlotIn editorial deskPublished Updated

Uncrossable Rush multiplier values run across four difficulty levels on the same 24 lanes: the maximum is x24 on Easy, x2,500 on Medium, x5,000 on Hard and x10,000 on Hardcore. You face more collisions as difficulty rises, so the larger figures come with greater step risk; each successful move advances the paytable.

18+Play within limits

01 · Paytable

Uncrossable Rush multiplier: four levels, 24 lanes

What changes between levels

Uncrossable Rush has Easy, Medium, Hard and Hardcore. Eggwina crosses the same 24-lane road in each mode, but the collision frequency and multiplier schedule differ. Higher levels bring faster-moving cars, more cars and a higher chance of collision. They also start with a higher multiplier, so the figures climb more sharply. The maximum listed values are x24, x2,500, x5,000 and x10,000, respectively.

The multiplier is tied to the step you reach safely. After any successful step, you can collect or continue. If a car hits Eggwina, the round ends without a payout; reach the end and the last multiplier applies. For the round controls and sequence, see how to play Uncrossable Rush, or try the demo to view the board in play.

02 · Paytable

Check the full Uncrossable Rush paytable

Read each row as a step reached

The table lists the multiplier for each lane reached in the selected difficulty. For instance, step 8 pays x1.8 on Easy, x2.7 on Medium, x10 on Hard and x100 on Hardcore. These are paytable values, not predictions about how far a particular round will go.

Step Easy Medium Hard Hardcore
1 x1.1 x1.2 x1.3 x1.6
2 x1.2 x1.4 x1.5 x1.8
3 x1.3 x1.6 x1.7 x2.2
4 x1.4 x1.8 x1.9 x3.5
5 x1.5 x2 x2.3 x5
6 x1.6 x2.2 x3 x20
7 x1.7 x2.4 x4 x50
8 x1.8 x2.7 x10 x100
9 x1.9 x3.5 x15 x395
10 x2 x5 x20 x555
11 x2.1 x7 x27 x1,055
12 x2.2 x9 x40 x2,231
13 x2.3 x11 x64 x2,454
14 x2.4 x14 x111 x2,500
15 x2.5 x19 x223 x2,800
16 x3 x27 x555 x3,200
17 x3.5 x40 x2,231 x3,800
18 x4 x64 x2,454 x4,500
19 x5 x111 x2,500 x5,000
20 x6 x223 x2,800 x5,800
21 x8 x555 x3,200 x6,600
22 x10 x2,231 x3,800 x7,500
23 x12 x2,454 x4,500 x8,500
24 x24 x2,500 x5,000 x10,000
Uncrossable Rush paytable: multipliers for steps 1 to 24 on all four levels

03 · Paytable

Compare multiplier growth across the road

Milestones in the paytable

Easy rises gradually at first: it moves from x1.1 at step 1 to x2.5 at step 15, then reaches x3 at step 16 and x24 at step 24. Medium begins at x1.2, reaches x5 at step 10 and x111 at step 19, before ending at x2,500.

Hard starts at x1.3 and reaches x10 at step 8. Its later milestones include x555 at step 16 and x2,500 at step 19, with x5,000 at the finish. Hardcore begins at x1.6, jumps to x20 at step 6 and x100 at step 8, then reaches x2,500 at step 14 and x10,000 at step 24. The unusual jumps are part of the listed paytable; do not assume each lane adds the same amount.

04 · Paytable

Calculate a 1 DEM bet at selected steps

Example amounts from the table

With a 1 DEM bet, the multiplier gives the displayed amount if you reach that step safely and collect. The examples below are direct calculations from the paytable: 1 DEM multiplied by the listed coefficient. They are not forecasts of a round’s result.

  • Easy, step 16 at x3: 1 DEM × 3 = 3 DEM.
  • Medium, step 10 at x5: 1 DEM × 5 = 5 DEM.
  • Hard, step 8 at x10: 1 DEM × 10 = 10 DEM.
  • Hardcore, step 8 at x100: 1 DEM × 100 = 100 DEM.

These are displayed payout amounts, not profit figures. For a smaller example, our demo test on 2 November 2026 used a 0.50 DEM bet on Hard. After three safe steps to x1.7, collecting showed 0.85 DEM, calculated as 0.50 × 1.7. See the game review for more detail about the demo controls and screen.

05 · Paytable

Why the RTP stays at 96.00%

Return figure versus step risk

The listed overall theoretical RTP is 96.00%. The same figure appears on the Evoplay game page and in the in-game Rules. It describes theoretical return across play, not the chance of surviving a particular lane or a promised return from one round. The Evoplay game page gives the provider’s game information.

The four modes can share that RTP while having different collision frequencies and paytables. A higher multiplier at a step does not mean the step is equally easy to reach: higher difficulty brings more collisions. The paytable shows what a successful run would pay at each point, while collision risk affects the chance of getting there. Do not read the RTP as a per-step success percentage or as a reason to keep playing after a loss.

Uncrossable Rush multiplier by step on Easy, Medium, Hard and Hardcore

06 · Paytable

Choose a difficulty for practice

A simple practice sequence

Choose Easy if you want to get used to moving, collecting and reading the screen with lower collision frequency than the higher modes. Medium, Hard and Hardcore offer larger listed multipliers, alongside increased collision risk. Practice does not change the random outcome of a later round, and reaching a particular multiplier is never assured.

Use the demo to learn the controls without a stake: set the demo bet, select a level, press the green Play arrow, then collect after a successful step or continue. You can also tap a lane ahead of Eggwina; swipe mode scrolls the field. Keep in mind that the demo uses DEM credits with no cash value. More device details are in the guide to the Uncrossable Rush app, and the real-or-fake guide explains how to distinguish the game from unrelated APK files.

07 · Paytable

Set a level and read the game menu paytable

Open the paytable before a round

To read the figures in the game, follow these steps:

  1. Open the menu in the left sidebar.
  2. Select Paytable to display the step values.
  3. Compare the Easy, Medium, Hard and Hardcore columns, then close the panel.
  4. Choose a difficulty from the dropdown at the bottom right before starting a round.

The menu paytable is useful for checking the selected mode’s values before you place a demo bet. A common mistake is to compare only the last multiplier: also look at early steps and remember that each mode has its own collision frequency.

Keep the game, operator and device separate

Evoplay develops Uncrossable Rush, while a gaming operator hosts the game and handles its own account and access arrangements. The game is HTML5 and can run in a mobile browser on an operator site or inside an operator’s app; this is separate from an APK file. The demo uses DEM credits, and real bet limits depend on the operator and currency. In India, chasing these multipliers with real stakes online is prohibited under the 2025 Act in force since 1 May 2026.

FAQ

Multiplier and level questions

What is the Uncrossable Rush multiplier on each difficulty?

The maximum is x24 on Easy, x2,500 on Medium, x5,000 on Hard and x10,000 on Hardcore, all across the same 24 lanes.

Where can I find the Uncrossable Rush paytable?

Open the game menu in the left sidebar and select Paytable to see all 24 step values for each difficulty.

What are the Uncrossable Rush difficulty levels?

The four levels are Easy, Medium, Hard and Hardcore. Each uses 24 lanes, with higher levels bringing more cars and collision risk.

How does Uncrossable Rush Hardcore reach x10,000?

Hardcore reaches x10,000 at step 24. Its paytable also shows large earlier jumps, including x20 at step 6 and x100 at step 8.

What is the Uncrossable Rush max multiplier?

The max multiplier is x10,000 on Hardcore at step 24. Easy, Medium and Hard finish at x24, x2,500 and x5,000.

Play Uncrossable Rush